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Rfactor 2 rally tracks3/29/2024 I've always been told that even from those in rF2 and and in iR even before I ever got into RRE. However I would consider RRE AI to be the best there is. RFactor 2 AI is great, definitely the second best in all of sim racing. I've owned rF2 since it was released (and iRacing for 11 years as well) and have somewhat recently got into Raceroom and prefer it to rF2 and consider Raceroom to be roughly equal to iRacing, but for significantly less money. Unpacking and packing mods based on TGA files in a dev mod interface is complicated and mostly undocumented, but I am learning! I have a VR friendly HUD mostly done after about 8 hours working on it! The HUD editor is archaic and it is the only option.Getting tracks not in the Steam workshop, but once you do it a few times it is not horrible.They have been working on a replacement for two year, I guess. I try to help him out when I can with slipstreams, lol. I imported a Lando Norris and Sainz livery by a mod maker on RaceDepartment! It's really immersive to be running side by side with Sainz.In my opinion the FFB is better, or at least more what I am looking for.Square flag lights, which are great braking point markers and very immersive.The new free Tatuus open wheel cars are really fun, and they have one with a halo which is amazing in VR!.("First loser" hand-written on the wooden podium at one track!) The tracks have a ton of immersive, higher quality details (people, support vehicles, fire extinguishers) I like to drive off-track sometimes just too look at the details.All I can say is it looks significantly better when setting it up to hit 80 fps than Raceroom does. The VR performance is at least 30% better from my fpsVR observations with similar settings, probably because of DX11 but who knows.The AI is in my opinion much more human and fun to race against.To a much lesser extent, I miss the car sound.The WebHud when I could make my own SimHub dashboard.There doesn't seem to be an rF2 option here. The Leaderboards since sometime to just want to hot lap and have a benchmark for comparison or to have a friendly competition with my son.I kept switching back and forth for few days, and finally settled on rF2 for the foreseeable future. I liked it but missed things about Raceroom. rF2 went on sale and I thought I would give it a try. I was really enjoying it and decided to get an Oculus Rift S for my first VR experience. Rf2 deserves tracks more complementary I think.I bought all Raceroom content 1 month ago and played for a few hours every night. It's too bad (so far) s397 + 99.9% of modders are not interested at this kind of tracks (apart from withTransfagarasan road).īecause circuits on rf2, and even more of layouts, there has a quantity huge on rf2 (In international sim racing + steam for example). I guess you would like to 44 km (88 km go back) of this track : a result of 1 turn/80 meter, this is approximately 1100 turns totally different. Have you looked at the video also that I have put in the first post : It's this kind of tracks i'm looking for, where driving situations are really different and complementary to 99% of what we have already on rf2. Try the "roque de los muchachos" (or Targa Florio), in rf2, that is what I want. I think that the work that there would be to do on it would not be huge to get a good result, and no one would expect a result as good as a track made 100% by S397.Ĭlick to expand.More turns/km and more turns is better for me.Ī 40-45 km asphalt rally track is better for me, because there is more different piloting situations and it is not only 100% UP or 100% Down.īut like I said I like the Pikes Peak of course. I'm not sure that S397 can have the rights easily, but there is the Targa Florio, which is not a track as I indicated above, but which is extremely interesting (72 km + hundreds and hundreds of turns) : I think it's good to think RF2 by "what would be cleverly complementary to existing content". Moreover, the turns would be mostly very different than the ~ 70 circuits that we already have on RF2. I think we should allow using a "virtual traffic roundabout (circle)" to make the track upside down : because if the track is 40 km and 800 turns, it is 40 km and 800 totally different turns there would have to go in totally different driving situations. In addition, a long track is preferable, that's why the Pikes Pike, although very well and popular, would not be ideal (less than 20 km / no more turns than the Nordschleife). This kind of tracks would be perfectly usable by 85% of the cars available on RF2 (depend of the track chosen), unless the road is extremely bumpy. These tracks are incredible so that the driving is "challenging", allows to improve, and simply for the pleasure. I wish we had one (or two) rally tracks on asphalt.
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